User Experience (or UX as it is abbreviated) is something I’ve considered without thinking upon specifically.
What I mean is, I’ll ponder what makes one game more fun than another, what sort of teaching methods I find most helpful, or what assembly manuals I find the most clear and enjoyable to read. These are all cases of user experience.
Creativity is a tough thing. In one aspect, we want only to create in our own private world without having to bother about anyone else. But, really, if you want your work to be effective, you must consider your audience.
What will they think? How will they be affected by your work? Is your message easy to understand or veiled?
Engaging with creativity is as much a part of user experience as anything else. With a little forethought and planning, us creatives can make the “user’s” experience that much better.
A friend of mine shared this article with me about the subject. Upon reading, I found it to be quite helpful. In short, it was a good experience.
Check it out: